But many times, you are out in the open, forced against walls which your character inexplicably can’t aim over despite being the perfect height to peek over, and having to come out of cover to shoot.Īgain, all of this could avoid being frustrating if your character could take more than 3 or 4 shots before dying. If you’re lucky you’ll end up in an area where you can hunker down and protect yourself, popping out to take out enemies one at a time and setting traps to guard door ways. You could argue that maybe I’m not too good at the game and just alerted too many enemies, and that may be true, but as there is no way to muffle the sound of your rifle the second you take out your first enemy the whole area goes on lock down. I understand these design choices, considering this is a sniper-based game, and I wouldn’t have a problem with them if so much of the game didn’t involve being bum-rushed by multiple enemies in close quarters. Multiple shots do little harm and will usually end up with the player dead long before he can clear out a room. But as a regular weapon, the pistol is all but pointless. A well-aimed shot can take out a guard without announcing your arrival to the room – something that both the sniper rifle and the machine gun do immediately. The pistol is better, but only when used to sneak up on enemies.
The problem is you never have more than 30 to 60 bullets at a time, with the maximum capacity being so low that many times I was lucky to take out one or two enemies before switching back to my sniper rifle. This isn’t necessarily a gripe, as I’m sure machine guns are not the best weapons for long range fighting or even close encounters, they were meant to fire off a massive amount of bullet in quick succession, and as such they succeed. The machine gun, on the other hand, is unwieldy and inaccurate – making it only useful during close encounters when you just don’t have time to set up a good shot. The sniper rifle feels great, and the bullet physics add a nuanced layer of depth to what could have easily been just another war shooter. Fairburne is a sniper and his rifle is his primary weapon, despite having both a machine gun and a silenced pistol on hand at all times. The best – and worst – part about Sniper Elite V2 Remastered is its gameplay. Fairburne is up against both Nazis and Soviets, many times being the only American located in hostile territory. In Sniper Elite V2 Remastered the player take the reins of Karl Fairburne, a highly skilled sharpshooter tasked with taking out various scientists working on the V-2 rocket program in 1945 Berlin during the tail end of World War 2. Despite this, when the game kicks into high gear and plays how it was intended the thrill is unlike anything in most modern video games.
Many aspects of the game are decidedly old-school, which has a lot to do with the fact that the game is a remaster of a 2012 release, but while the graphics and gameplay have been tweaked, many of the pitfalls of the older console generation have remained.
Let me start by being blatantly honest: Sniper Elite V2 Remastered Is a great game hampered by frustrating controls and design choices.