Every special cooldown it sends a frost layer to all enemies on your side (PvP) and to all enemies you can reach (Co-op) which will slow them down. Type: Debuff || Rarity: Legend || Target: Frontīlizzard attacks the front enemy.
The slow down effect is prop to dot count. Game Description: Slows down all monsters in the path with a harsh blizzard at every certain period. Works well with: #Blizzard, #Typhoon, and #Modified Electric The trait Big Atom increases the spinning radius by 35% and decreases spinning speed by 25% Note: The dice does not need to be placed on edge of board but is more effective there. Power Ups increase the rotation speed of the atoms around the dice. For every dot the Atomic Dice has it gains a rotating Atom which will deal damage based on the monster's current HP for each hit. Type: Magic || Rarity: Legend || Target: FrontĪtomic Dice attacks the front enemy. The atoms deal prop damage to monsters current HP. Game Description: Atoms prop to dot count orbit around the dice when summoned. Works well with: #Sacrifice, #Joker, #Mimic, #Summoner, #Typhoon, or #Modified Electric If in Co-op Mode it will instead increase a random partner's Dice by 1 Dot. Upon merging 2 Assassins or an Assassin with a Mimic dice, it will decrease a random opponent's Dice by 1 Dot.
Type: Merge || Rarity: Legend || Target: FrontĪssassin attacks the front enemy. However increases a dot to one of partner's dice instead in Co-op Mode. Game Description: Takes out a dot from one of the opponent's dice when merged. This ability is quickened by more dots on the dice since each dot attack is counted. Type: Physical || Rarity: Rare || Target: RandomĪrrow attacks monsters at random and after every 5 attacks it will shoot a special attack, dealing 5x damage. Game Description: Shoots a powerful arrow that deals five times of the basic damage at every 5th attack. In-Game Power-Up increases the SP Produced. Every affected enemy will produce SP every few seconds until they die. Type: Debuff || Rarity: Unique || Target: RandomĪbsorb attacks the first target without absorb effect on it and deals its basic damage to the target. Game Description: Leaves a vampiric mark to the target, absorbing SP at every certain period.
Note: those are not In-Game Money (SP) but actually gold which you can use to buy dices at the store. Type: Physical || Rarity: Unique || Target: Frontġst Anniversary (formerly Gift) attacks the first enemy and will also produce Gold every few seconds with a maximum per game of 8000. Collecting amount increases by 1 per dot count. Game Description: Collecting gold at every certain period after dice summoned. This costs SP and has various effects on the powered up dice depending on their stats. Power Ups are done by tapping the dice icon at the bottom of the screen. For example a 2 dot dice will attack twice as fast as a 1 dot dice of the same type. Merging will increase the dot count by 1 and change the dice type to a random one from the deck.ĭice dot count will only affect the Attack Rate of the dice as each dot attacks at the Attack Speed. They must have the same dot count and be of the same type, with a few exceptions. Merging is done by dragging and dropping one dice onto another. On this page you will find details about each dice and some helpful suggestions on pairings.ĭuring games there are 2 ways to affect the dice on your board, merging and power ups.